The pretty-side of vidyah games.



I tamed adaptation? Someone pinch me.

Anyways, some shaders are complete. Had Tomerk (author of the famous OBGE shaders from Oblivion modding days) look into my depth-of-field code, had Matso (master of ENB bloom and depth-of-field shaders) help me with bloom shaders, and got some insight from Christian (CeeJay of SweetFX fame) regarding some new sharpening shader code. Got a tweakable FXAA shader with two-pass dither (in effect.txt) with compatibilty with SMAA (it’s better than FXAA in Skyrim’s game launcher).

Almost done, and then need to decide when to release an update….. maybe at the end of September.

Fuck Tilt-Shift DOF, by the way.

The author of Grim Winter ENBs ladies, and gentlemen. And people wonder why I only use his ENBs.


Grim Winter Redux - Shields of Skyrim

Why do people delete the original comments on other people’s posts when they reblog? Like, I can see you doing it when you reblog my posts. I’ve never understood that about tumblr. Especially when it says “source: kyerea” on the post itself. Tumblr still confounds me.

(Source: kyerea)



Grim Winter Redux - Dat Grim Winter

This is the ENB, I would love, love to use. But I know it would tax Gertrude the pc way too much. And I think I’m too technologically incompetent to figure out how to set them up anyway.

But, good gawd, that is just so, so pretty. And I’m a sucker for pretty when it comes to my video games.

Glad you like my pics lol. I try to strive for the pretty-side of our favorite vidyah games.

Setting up ENBs, and using SweetFX is fairly simple actually. Additionally, it’s more-or-less installed the same way across all games that support aforementioned tools. Grim Winter Redux is a fantastic ENB (and it’s creator, ZeroKing, is working on a new version of it that will be released in mid-September) that, unlike most ENB presets, actually looks fantastic in general gameplay. Crisp, clear, colorful, and has some of the best interior lighting I’ve seen in an ENB. Darkness never looked so cool.

On the processing side of things, GWR is very system-heavy. There is no light version of this ENB. When it comes to PC gaming, and modding to that same extent, it’s a good idea to invest in your rig. You’d be surprised what you could build with 800 bucks. Hell, even for 500 dollars you could build something vastly superior to the current console generation. Check out some sites, or tom’s hardware if you need assistance in that particular area. Additionally, you can just hit up cyberpowerpc in-order to build your own rig through their service. It’s always worth the investment to have a good gaming rig if you are a PC gamer.


Grim Winter Redux - Dat Grim Winter

Glad you guys think this is pretty. Because I’ll be regurgitating another episode of Kye’s TES Mod Review-Corner later tonight. In this week’s episode, I’ll be reviewing jkoriginal’s JK’s Whiterun, and Windhelm city overhauls (they are absolutely gorgeous/gameplay-friendly), along with iWillBlecha’s The Real Warmaidens, and The Scottish Bannered Mare overhauls. Fun shit, all around.

Kyerea - BANNED - Forum rules and warnings



Is this about masked helmets?

Did this faglord seriously ban Kye for doing EXACTLY WHAT HE WAS CLEARED TO DO BY AN ADMIN?

Can someone tell me?

And now he got reinstated, but let me guess, assbag mod deleted his file, so once again he has to reupload it.

I fucking wouldn’t bother.

Yeah I figured I’d get unbanned. No one read Dante’s sticky I s’pose? So the message I sent to the aforementioned moderator, regarding why I should be unbanned, was a step-by-step instruction in comparing my mod to volvag0’s, and Bethesda’s assets. 90% of my mod utilizes Bethesda assets, since only my chitin facemask textures are custom-made. And even then, I still utilize a layer that incorporates Bethesda’s textures (to give the face masks that dirty/dusty feel from the original Light Chitin Helmet’s facemask). Once again, I make mention of this in my mod. My mod is just a mash-up of Bethesda’s own assets. The scarf/face mask is clipped out from the Chitin Helmet introduced via the Dragonborn DLC. I told them to check it out in Nifskope. 90% of my stuff is from Bethesda’s assets. The other 10% are the chitin facemask textures which also incorporate some stuff from Bethesda’s vanilla assets.

Dante specifically told me that vol’s reports would be ignored, and that this would not happen again. Well, it happened again. And I got a half-assed apology to boot. No action has been taken against volvag0’s harassment. So I’m no longer uploading my future content to Nexus, and I even deleted my image sets. I was even going to sign up for ‘Premium’ today. Then I logged in, and saw the ban notice. Additionally, volvag0 takes way too much credit for his alleged “original content”. The dude did exactly what I did, and claims it’s his own original work. It’s Bethesda’s shit. 90% of it is. The meshes, and even some of the textures, are the same. We both clipped the facemask/neck scarf meshes from the Helmet. You can only clip it out two ways:

1.) With its’ neck scarf intact,


2.) Removing the aforementioned neck scarf, and leaving only the face mask.

All I did was combine the facemask/neck scarf from Bethesda’s Chitin Light Helmet mesh, with the meshes of other vanilla helmets. That’s it. Nothing special. All assets are Bethesda’s. It’s a simple mash-up that I noticed no one had really done before. When Dante found out, he put out a notice to ignore warnings/reports on my mod in the future. Aaaaand they didn’t.

In short? Fuck Nexus. I’ll be uploading my shit to Dropbox (update incoming for KMH btw), and throwing it on Game of Dovahhe. GoD is a modding blog run by Nanabeats (founder), Kalilies (co-founder), and myself (bitch-ass hoe).

If you are new to modding (like myself), and are considering to upload your first Skyrim-related mod to Nexus. Don’t. No seriously, don’t bother. This is what will most likely await you. Get a dropbox, mediafire, or mega account. Upload your shit there, and link it on a modding blog. Nexus is not worth the trouble.